Abstract of report on the economy of Everquest, arguing that this virtual world has as real an econ...
Argues that honest game design begins and ends with "fun" considered philosophically.
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 199...
Article situating cutscenes in games in relation to popular culture and narrative, arguing against ...
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of p...
Quick and very sharp critique of the validity of recent research on video games and violence.
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pe...
Abstract of article showing increased aggression in video game players. Full text by subscription.