Presents two efficient image-based approaches for computation and display of high-quality soft shad...
A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews o...
An implementation in java of Perlin's 2002 SIGGRAPH paper (available in PDF format) describing a im...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the...
Eric Veach Ph.D. dissertation describes light transport problems in computer graphics and develops ...
Various papers describing the free radiance highly accurate ray-tracing software system for UNIX co...
Indexes for online version of papers from SIGGRAPH and various other conferences.
Papers relating to Character Animation, Implicit and Skeletal Modeling, Implicit Surface Polygoniza...
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods...
Nick Rasmussen, Duc Quang Nguyen, Willi Geiger and Ronald Fedkiw presents an efficient method for s...
Timothy J. Purcell, Ian Buck, William R. Mark, and Pat Hanrahan evaluate trends in programmability ...
Ren Ng, Ravi Ramamoorthi and Pat Hanrahan presents a method, based on pre-computed light transport,...