The theory of adventure game and interactive fiction design, from elements such as puzzles to game ...
Covers topics from interactive fiction design to Inform implementation.
Information on playing and developing interactive fiction.
Some handy tips about picking which language to use when writing a text adventure.
The full book by Tim Hartnell.
An article by Michael Berlyn and Marc Blank.
This document introduces the concept of exposition in interactive fiction, and offers three version...