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Algorithms and Data Structures - Musharof Chy

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Map Projection

Very basic grey page with some useful links on map projection.

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M Spline

A linear and fast algorithm of raster image scaling.

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Hugues Hoppe's Homepage

A collection of research graphics articles.

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Xvox demo

Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example...

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Shadow Generation Algorithms

This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.

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University of Florida Surflab

Research in geometric modeling and its application to areas such as Rapid design of complex geometr...

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Stylized Depiction

Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly renderi...

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Modeling Sprite Animation Using Finite State Automata

Article by Diana Gruber on how to model sprite animation in a computer game.

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comp.graphics.algorithms Frequently Asked Questions

Basic computations frequently needed in graphics.

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VDSlib: A View-Dependent Simplification Package

Public domain package for view-dependent simplification and rendering of polygonal environments.

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Map Projection Overview

Everything you always wanted to know about map projections, and then some.

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Fast Line Drawing Algorithms by Po-Han Lin

Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorit...

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