Very basic grey page with some useful links on map projection.
Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example...
This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
Research in geometric modeling and its application to areas such as Rapid design of complex geometr...
Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly renderi...
Article by Diana Gruber on how to model sprite animation in a computer game.
Basic computations frequently needed in graphics.
Public domain package for view-dependent simplification and rendering of polygonal environments.
Everything you always wanted to know about map projections, and then some.
Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorit...